AI Insights · Timothy · April 2023
Top 5 Historical Games on Android in Oceania: Q1 2023
Explore the performance of the top 5 historical games on Android in Oceania for Q1 2023, with insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 historical games on Android in Oceania showcased varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users, according to Sensor Tower data.
Royal Match Royal Match from Dream Games, Ltd. saw a peak in weekly revenue at approximately $158K in mid-March. Weekly downloads fluctuated, reaching a high of around 11K in the last week of March. The game maintained a steady growth in active users, rising from around 54K at the end of December to over 67K by the end of March.
新三國志手機版-光榮特庫摩授權 新三國志手機版-光榮特庫摩授權 by Sialia Games experienced a significant increase in weekly revenue, peaking at approximately $240K in the last week of March. However, the game showed negligible downloads and active users throughout the quarter.
Rise of Kingdoms: Lost Crusade Rise of Kingdoms: Lost Crusade from LilithGames had a fluctuating weekly revenue, with a high of around $63K at the end of December and a low of $35K at the end of March. Weekly downloads saw a downward trend, from 2.2K in early January to about 1.2K by the end of March. Active users peaked at approximately 7.8K in mid-February before declining to around 5.5K by the end of March.
Rise of Castles: Ice and Fire Rise of Castles: Ice and Fire by Long Tech Network Limited showed stable weekly revenue, peaking at about $47K in late February. Weekly downloads varied, with a notable increase to around 1.2K in mid-February. Active users were relatively stable, maintaining around 7K to 10K throughout the quarter.
June's Journey: Hidden Objects June's Journey: Hidden Objects from Wooga saw a steady increase in weekly revenue, reaching approximately $42K by the end of March. Weekly downloads remained relatively consistent, with a peak of 2.7K in mid-February. The game maintained a stable number of active users, fluctuating between 28K and 33K during the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.